GM:HTML5 was a short-lived version between GM8.1 and GM:S with emphasis on, you guessed it, HTML5. I'm not re-installing GM:HTML5 just for this post. Older GM versions suffer a bunch from behind-the-scenes changes in Windows APIs,Īnd very few people know how to get around these issues.Ī patcher exists to fix a handful of these,Īnd tech-savvy users might be interested in some of the extensions and tweaks from theĪ screenshot from the trailer.
(though some tools existed for the latter). Were packed into a single (slightly compressed) file - good for small projectsĪnd bad for big projects and/or being able to use version control In some situations these versions also performed better on low-end hardware as all of the assets (back when GM updated once a year or so). To make your project run correctly for most users.Ĭontext: GM8.1 is the last version that has dynamic code execution ( execute_string)Īnd a handful of quirky DLLs that relied on hard-coding memory offsets per GM version This is a post about practicality of using variously old GameMaker versions and what it'll take