In this first part we will just create materials and shaders for the biggest objects (the machinery itself, the walls, the floor).
Some sort of machinery is lying near the north wall of the room and it's got a quite complex control panel, which is the focus of our tutorial. It's composed of a simple square room with a big opening on one of the side walls. Let's get started by having a look at the 3D scene I have provided (Fig.01). We will use 3ds Max 2013 and V-Ray for the rendering.
We will also set up the lighting for our scene, together with some critical rendering parameters and options. Welcome to this new tutorial series! In the next three installments of this tutorial we'll be creating complex materials and shaders for a control panel full of buttons, switches, levers, knobs and any other sort of machinery-related object.
Look inside the opening chapter of Learn to create realistic shaders, using 3ds Max and V-Ray…